Fishdom Solitaire Blocker Feature
View project in Miro
Fishdom Solitaire - OctoDad Blocker
Role: UI/UX, system + narrative, 2D art (team of two)
Brief: Add a single blocker that’s fun, readable, and doesn’t kill flow.

Concept: Octo-Dad is stuck until he finds his kids. Some cards show Octo-Kids. When you play those cards, the minis swim to Dad. Collect them all → Octo-Dad leaves happily → the board unlocks.
Flow: Minis enter cheerful → Dad arrives concerned → play kid cards → exit animation → back to regular play.
Why it works: Clear goal, Cute narrative that fits Fishdom and is user friendly.
Constraints: One blocker per level, small-screen readability, low-cost sprites/Spine, plays nice with existing locks.
Deliverables: Research, UX beats, timings, and a lean art kit (Octo-Dad states, Octo-Kids, limbs, card back, bubbles). Ready for prototype.